Models and Rigging
Here are some examples of things I've modelled or rigged. I primarily use Blender these days, but have used Maya before. Below you'll find some examples of entire scenes I've made as well as multiple single 3D models.
Scenes
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This cute little heartshaped scene was made in Blender for Valentines Day. I'm really happy with how it came out, especially since I made everything in it within the day!
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I made this WW2 scene in Maya. The goal was to get under 20k triangles and I had a lot of fun making it.
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Model collections
I made these models based on a cookie spray in Overwatch. The ones on the left and right are my own design. The colours are based on different skins of D.va in Overwatch. Included in the Festive Edibles pack for the Garry's Mod workshop.
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These gingerbread cookies were a bit tricky to make, but it was fun to try out different colors of frosting and keep the polycount low. The textures took a while to make pretty at the seam, but I'm happy about it. This is a part of the Festive Edibles pack I worked on.
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Here are some candy canes I made in different sizes and with some ribbon and holly decorations. They come in different colors. One part of the Festive Edibles pack I made.
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These christmas lightbulbs took quite some time to make, but they do come in different shapes and colors, and there's plenty of different lights to screw them into. I made this Festive Lights pack for the Garry's Mod workshop.
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These baubles will look good in any tree, I made a couple of them with different logos and images from various steam and blizzard games. I do not own those logos or images. This addon includes breakable baubles, there's 4 different gibmodels.
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I made an Otamatone (an electronic instrument) and animated it in Blender. I later made this into a poseable addon in Garry's mod with different colors.
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A beautiful pair of lowpoly winter boots that I spent a lot of time perfecting the UV map of. Made in Blender.
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A Swedish cheese slicer and a block of cheese I made in Blender.
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Rigging & Texturing
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This mech model was made by user SP_3D on Turbosquid, I rigged it and added controllers.
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I made this in Maya and Photoshop, testing DDO from Quixel, using different maps.
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