About Me
Hello! Welcome to my portfolio. I've been enamoured with video games ever since I first played DOS games on an old Windows 3.1 computer my parents had brought out of storage in the 90s and now I have multiple years of experience in the game industry. I got my Bachelor's Degree in Computer Science at Stockholm University, majoring in Game Development. I have a general interest in the development of games and started my career as a QA Gameplay Analyst at DICE with Battlefield V. After moving onto Battlefront II, I added the Heroes Versus Villains gamemode to multiple levels in the game.
I have since worked at Starbreeze on both Payday 2 and Payday 3 as Quality Assurance, writing several UX and gameplay feedback documents as well as working closely with level designers on their new levels and doing some cinematic work on Payday 3. When I play video games, I always try to think about how the developers designed it and how they solved problems. Previously I've translated parts of Steam and games like Team Fortress 2, Half-Life 2 and indie games such as Subsiege to Swedish. |
A slideshow with overhead maps from the frostbite engine of all the levels in Battlefront II that I added the gamemodes Heroes vs Villains and Hero Showdown to.
|